![]() uTinyRipper in log (which I'm unable to find and able to read only first letters) mentions something about, therefore I suppose there's something wrong with decompression. I found only one that can be read, that is resmanifest.ab containing tes. Unity 2021.316f1 with Asset Bundle Browser 1.7.0 I tried next utilites to interact with these files: Through hex editor I'm able to read the file header, it starts with UnityFS.5.x.x.2018.4.36f1. ![]() So how do we get to the models and textures With some publicly available tools, of courseUseful links:- Down. ![]() I suppose it's Unity's AssetBundle format. Unity is an engine thats used for many games. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) - Add the path where you want the assets stored in the 'Output' textbox. ![]() In /Android/data// there are model files under bundles directory, they are in *.ab format. I'm trying to extract to inspect assets from a game for Android. I'm not sure if it is the right site to question since asset extraction is not a development. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |